Spoiler
[1.10s SC Vanilla FTS]
Hi everyone!
I did some HF rushing recently in 1.07 in order to make a beta Call to Arms.
Rushed a total of 73 characters so far, collected their NM runes in 1.07 and their Hell runes in 1.10a.
Fortunately my first roll ended up with a quite nice BO, so I decided to put up the second runeset for trade.
History
All the runes were reported in the IFT in this post.
Screenshots for all of the runes are available here (in sub-albums 6-10).
These are the actual runes that were brought forward to 1.10s:
(Ral, Amn, 2xUm were found in 1.07, the rest came from 1.10a)
Spoiler
Code:
Ral Rune
Can be Inserted into Socketed Items
Weapons: Adds 5-30 fire damage
Helms: Fire Resist +30%
Armor: Fire Resist +30%
Shields: Fire Resist +35%
Required Level: 19
Amn Rune
Can be Inserted into Socketed Items
Weapons: 7% Life stolen per hit
Helms: Attacker Takes Damage of 14
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Required Level: 25
Um Rune
Can be Inserted into Socketed Items
Weapons: 25% Chance of Open Wounds
Helms: All Resistances +15
Armor: All Resistances +15
Shields: All Resistances +22
Required Level: 47
Um Rune
Can be Inserted into Socketed Items
Weapons: 25% Chance of Open Wounds
Helms: All Resistances +15
Armor: All Resistances +15
Shields: All Resistances +22
Required Level: 47
Um Rune
Can be Inserted into Socketed Items
Weapons: 25% Chance of Open Wounds
Helms: All Resistances +15
Armor: All Resistances +15
Shields: All Resistances +22
Required Level: 47
Um Rune
Can be Inserted into Socketed Items
Weapons: 25% Chance of Open Wounds
Helms: All Resistances +15
Armor: All Resistances +15
Shields: All Resistances +22
Required Level: 47
Mal Rune
Can be Inserted into Socketed Items
Weapons: Prevent Monster Heal
Helms: Magic Damage Reduced by 7
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Required Level: 49
Mal Rune
Can be Inserted into Socketed Items
Weapons: Prevent Monster Heal
Helms: Magic Damage Reduced by 7
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Required Level: 49
Mal Rune
Can be Inserted into Socketed Items
Weapons: Prevent Monster Heal
Helms: Magic Damage Reduced by 7
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Required Level: 49
Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Gul Rune
Can be Inserted into Socketed Items
Weapons: 20% Bonus to Attack Rating
Helms: +5% to Maximum Poison Resist
Armor: +5% to Maximum Poison Resist
Shields: +5% to Maximum Poison Resist
Required Level: 53
and finally readouts of the runeset itself:
Code:
Amn Rune
Can be Inserted into Socketed Items
Weapons: 7% Life stolen per hit
Helms: Attacker Takes Damage of 14
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Required Level: 25
Ral Rune
Can be Inserted into Socketed Items
Weapons: Adds 5-30 fire damage
Helms: Fire Resist +30%
Armor: Fire Resist +30%
Shields: Fire Resist +35%
Required Level: 19
Mal Rune
Can be Inserted into Socketed Items
Weapons: Prevent Monster Heal
Helms: Magic Damage Reduced by 7
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Required Level: 49
Ist Rune
Can be Inserted into Socketed Items
Weapons: 30% Better Chance of Getting Magic Items
Helms: 25% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Required Level: 51
Ohm Rune
Can be Inserted into Socketed Items
Weapons: +50% Enhanced Damage
Helms: +5% to Maximum Cold Resist
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist
Required Level: 57
As for bases, currently I only have War Scepters with various staffmods..
Rules
- FTS only
- This is not an auction. If I won't get a high enough bid that I feel comfortable with, I will just keep the runes and roll it myself

- I reserve the right to refuse a bid if I'm not comfortable with the trader.
- Also, there's a chance I won't be fair and give priority to traders whom I'm familiar with (whom I've traded with before)
- Please make sure to include tags, readouts, etc.
ISO:
Primary:
- Fungal GC of life (25+) - if someone comes up with a 40+ life Fungal offer -> Instawin

- 2Necro/15+FCR amulet with other useful mods (resist, stats, MF maybe)
- Runes
Secondary:
Skillers:
- Chilling, Burning, Harpoonist (30+ life)
- Sparking, Lion Branded, Entrapping, Mentalist's (30+ life)
- Graverobber's, Natural, Spiritual, Sounding (30+ life)
- Harpoonist, Mentalist, Spiritual, Sounding of Maiming (10+MaxDam)
- all of the above charms with Balance suffix
Other GCs:
- 1.07 Damage Charms (~30MaxDam or above)
- Shimmering GC of Vita (15@res)
- Sapphire/Ruby/Amber/Emerald GC of Vita (29-30 res)
- Serpent's GC of Vita (94+ total)
SCs
- Serpent's SC of Vita (32+ total)
- Shimmering SC of Sustenance/Vita/Balance/MF (5+)
- Shappire/Ruby/Amber/Emerald SC of Balance/life (15+)/MF (6-7)
- 1.07 MaxDam SC with any nice suffix
- Fine SC (+3 Dam) with life (15+)
- Serpent's SC of Balance
Jewels
- Ruby of Fervor (35+)
- Scintillating of Fervor/Freedom/Truth
Uniques
- Death's Fathom (27+CSD)
- 1.10a Bul-Kathos Wedding Band
- War Travs (50MF)
- Rainbow Facets (perfect)
- eth 3os Tomb Reaver
- Sandstorm Trek (15Str/15Vit/65+PR)
- eth Titan's Revenge
Magic
- 3/20/2 PnB, Fire, Cold circlet
- 2/20/2 Necro, Sorc circlet
- Artisan's Tiara/Diadem of the Magus/of Speed
Other
- +3 skills 4os 15ED MB or GMB
I think that's it for now.
I'll try to point out how do I value things in general and compared them to each other (and which has higher priority to me).
Thanks for reading and happy bidding!
|||[1.13c SC FAM FTS]
I have few items from your ISO. Tell me are you interested in any of these:
Code:
Scintillating Jewel of Freedom
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 48
Fingerprint: 0x8180a54a
All Resistances +13
Requirements -15%
Ruby Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa447504b
+17 to Life
Fire Resist +10%
Rainbow Facet
Jewel
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x781018fe
Adds 17-45 fire damage
100% Chance to cast Level 29 Blaze When You Level Up
+5% to Fire Skill Damage
-5% to Enemy Fire Resistance
Also, I didn't understand do you accept runes or not. If you do I have this Cham.
Code:
Cham Rune|||[1.13c SC FAM]
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen
Well, after the last two runesets I traded for rolled +5 and +6 BO, I guess I should try acquiring another set:
Code:
Dread Mark
Amulet
Required Level: 89
Fingerprint: 0x495006e6
Item Level: 93
Version: Expansion 1.10+
+2 to Necromancer Skill Levels
+18% Faster Cast Rate
+4 to Energy
+19 to Mana
Regenerate Mana 8%
Lightning Resist +28%
Stone Torc
Amulet
Required Level: 89
Fingerprint: 0x5e7e50aa
Item Level: 92
Version: Expansion 1.10+
+2 to Necromancer Skill Levels
+16% Faster Cast Rate
+13 to Mana
Regenerate Mana 5%
Lightning Resist +9%
Poison Resist +32%
I'll leave it to you to decide if either of those are decent enough for you.
I'm offering this:
Code:
Fungal Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x44731305
Item Level: 64
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+35 to Life
I can throw in either of the amulets if you'd like them, as I have better options for my necro.
I probably won't add anything to the offer, as I already feel like it's a bad idea

Let me know!|||Oh, my! I wasn't expected such a huge crowd...
@amon ra: Thanks for your offer, it is very nice I must say. However, as you can see Fabian offered a nice Fungal lifer which is my primary ISO and I value them quite high (maybe too high) as they are very hard to come by nowadays... I'm afraid you could only top that offer if you could include a similar charm

@Fabian: Exactly what I'm looking for but you know this already. But yeah... give me a bit more time to decide it.
@others: I'll give it another day or so. Ignore my ISO if you want, feel free to offer anything you think is valuable/interesting



No, I don't have any fungal lifers I'm afraid.
So... Where this all leaves me? Are you satisfy with Cham for CtA rune set?|||Quote:
Are you satisfy with Cham for CtA rune set?
No, I'm not. Sorry.
Runes are staying with me for now.
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