Friday, March 30, 2012

SP(T)F price check guide updated! All traders please read this thread.

[:1]I took some time to check and recheck how prolonged 1.13c exposure influenced trade pool. I made update of PC guide cause I've seen that people aren't going in right direction for most part and PC guide does have something to do with it.

Please check update of guide and tell me what do you think of it. If you think it's good, ok, if you think I've smoked too much medical marijuana, then tell me so. What are changes you would like to make in PC guide? Why? You should say why cause it will have direct impact on you, your trades and everything. Both you and I know that no matter what I say or do, what you say or do, that PC guide will make some subtle influences on values of items. Take notice of runes value. Is Cham = Ber/Jah for you? Is Sur = Lo for the most part? Also I need help in figuring out value of lower runes (Pul - Ist) in pgems.

Positive feedback, negative feedback, rants, shenanigans; everything is welcome as long as you have reasoning behind it. Your experience, past trades and so...

I know some items are still missing but I will update guide again and again in next couple of days, formating, adding some popular items (You think I've left something out? Tell me so.)

Old PC guide is in spoiler below if you want to compare old to new prices. New PC guide is here, and dicsuss changes you would want in same thread.



Spoiler




SP(T)F Price Check guide 1.13c Edition



NOTE #1

This guide is not a fixed price list. It gives a guide price based on the average SP user. Values will vary from the values given – up and down - depending on the needs of buyers and/or generosity/wealth of sellers. If there are more people interested in item, prices will be more then it says here and again, if you try to force yourself to trade item, letting it go cheap, don't expect too high value. Save your item for better day.



NOTE #2

In present time the values of the items varies more than ever. With Blizzard introducing version 1.13c and increased rune drops, runes have become MUCH easier attainable. Values will vary and the value will not always equate to or be proportionate to the rarity of the item (runes especially).



NOTE #3

The SP economy is very different to the Bnet economy. Some members of the SP(T)F have accrued wealth over many years. The lack of resets means some items will be able to command a very high price. This can be especially true of rares, crafts and really high end uniques.



RUNES AND CURRENCY

The SPTF has no official currency. Despite this, prices have been given values in terms of perfect gems (henceforth dubbed "pgems" (these also include PSkulls) as well as runes, as these are (more often than not) the preferred methods of payment.

Ral, Nef, Amn 1 pgem (and other crafting runes, with Ral being most popular and most valuable)

Hel 5 pgems

Lum-Ko 3 pgems

Fal 5 pgems

Lem 10 pgems

Pul 25 pgems

Um 45 pgems

Perfect Amethyst = 1.5 pgem

Perfect Skull and Perfect Ruby = 1.25 (sometimes)

Other runes are so common that they have next to no value and if demand happens they would be under 1 pgem per piece.



SPECIAL NOTE ON HIGH RUNES

There is no most valuable rune in SP(T)F. It VASTLY depends on who are trading with. Most useful runes would be Ber, Jah and Lo, but that doesn't mean that they are more valuable then Cham and Zod. Once again it depends on who are you dealing with and it is always good idea to ask in price check trade for opinion. That thread is there for reason – use it.

It should also be said that the source of the rune may have an effect on it's percieved value. Two examples are: Hell Forge Rushing can seem to diminish the value of a rune and a newer trader may seem to diminish the value of an item.

Trading high runes vs high runes

Like said above, there isn't most valuable rune across SP(T)F trading scene. Due to recent trades and observations from multiple members we have rough draft of rune values starting from Lo.

I added most popular opinions for rune values, based on discussion we had in this thread. Both opinions had good arguments and reasons why values range from this to that number, and it would be foolish to ignore any of them. Tnx for input guys, really appreciated


Code:
------------------------------------
| | Fabian | Greebo |
| | range | avg | range | avg |
------------------------------------
| Lo | 32 | 32 | 32 | 32 |
| Sur | 30-38 | 34 | 30-38 | 34 |
| Ber | 54-62 | 58 | 64-72 | 68 |
| Jah | 62-72 | 67 | 72-80 | 76 |
| Cham | 34-42 | 38 | 34-42 | 38 |
| Zod | 62-72 | 67 | 72-80 | 76 |
------------------------------------

Main difference is way how runes Sur and Cham are valued against rune one lvl above. As you can see some consider 2 Sur = Ber and 2 Cham = Zod on average, while others think that 2 Sur > Ber and 2 Cham > Zod slightly.



UNIQUE ITEMS

HELMS


Code:
Vampire Gaze (random stats) - 15-25 pgems
Vampire Gaze (8% ll) - 25-35 pgems
Vampire Gaze - (8%ll/20%DR) Mal+
1.07 Vampire Gaze - Lo/Sur+
Ethereal variants means price x 3
Harlequin Crest - 35 pgems
1.07 Harlequin Crest - Lo/Sur+
1.07 Valkyre Wing - Sur++
Kira's Guardian (50 – 65 allresist) - 10 pgems
Kira's Guardian (65 – 69 allresist) - 25 pegms/Pul
Kira's Guardian (70 allresist) - Mal/Ist
(quite sought after, people value perfection on this)

Andariel's Visage (random stats) - 15-20 pgems
Andariel's Visage (10%ll) - 30-40 pgems
Andariel's Visage - (10%ll/30 str) Mal/Ist
Etheral variants means price x 3
Nightwing's Veil <10% CDS - 15-30 pgems (hard to find buyer)
Nightwing's Veil ~13% CDS - Mal/Ist
Nightwing's Veil 15% CDS - Vex+ (depending on other stats)
Crown of Ages (one socket) - 20 – 30 gems as grailer
Crown of Ages (two sockets, random stats) - Ist/Gul
Crown of Ages (two sockets, 15% DR) - Vex/Ohm
Crown of Ages (perfect) - Lo/Sur+
Griffon's Eye (-elr more important) - Vex–Sur, depending on roll
Griffon's Eye (15/20) - Ber/Jah+

ARMORS


Code:
Skin of the Vipermagi - 20-30 allresist 10-30 pgems
Skin of the Vipermagi - 30-34 allresist Um/Mal+
Skin of the Vipermagi - 35 allresist Ist
Skin of the Vipermagi - 35 allresist/13mdr Gul+
Shaftstop - 20-25 pgems
eth Shaftstop - Ist+Mal
Duriel's Shell - 5-15 pgems
eth Duriel's Shell - Mal/Mal+Um
Skullder's Ire - 10-15 pgems
eth Skulder's Ire - Ist/Ist+Mal
1.07 Skulder's Ire - Lo/Sur+
Guardian Angel - 10-15 pgems
Eth Guardian Angel - Mal+

Ormus' Robes
Lightling/CL with high %LSD - Um-Ist
Blizzard - Gul–Ohm+
Energy Shield - 30 pgems/Um; high %CDS can make it more valuable
Fireball/Meteor with high %fsd - Um-Ist

The Gladiator's Bane (random roll) - 25–30 pgems
The Gladiator's Bane (20/20) - Mal/Mal+Um
eth The Gladiator's Bane (random roll) - Um/Mal
eth The Gladiator's Bane (20/20) - Ist+
Arkaine's Valor (only +2 skills worth trading) - Um/Um+Pul
1.07 Arkaine's Valor - Sur/Ber+
Leviathan - 30 pgems - Mal (depending on the damage reduction roll)
Templar's Might - Um-Mal (eth variants might go slightly higer)
Tyrael's Might - PRICELESS – Zod++
(you can get anything for it if you have one for trade)

SHIELDS


Code:
Moser's Blessed Circle - 10 pgems
Stormshield - 15-25 pgems
Head Hunter's Glory (only 3 socketed is worth trading) - Um/Mal

GLOVES


Code:
Chance Guards (random roll) -10-20 pgems
Chance Guards (40 MF) - 30pgems/Um
Magefist - 5 pgems
Dracul's Grasp - 30-60 pgems
Steelrend (random) - 40 pgems/Um
Steelrend (high end) - Ist+
Steelrend (perfect) - Vex+

BOOTS


Code:
War Traveler (30-40MF) - 15-25 pgems
War Traveler (40-45MF) - Um/Mal
War Traveler (45-49MF) - Mal/Ist
War Traveler (50MF) - Gul+
Gore Rider 10-20 - pgems
Sandstorm Trek (random) - 10-15 pgems
Sandstorm Trek (15str) - 15-25 pgems
Sandstorm Trek (15str/15vit) - Mal/Ist
Sandstorm Trek (perfect) - Vex+
(eth varianst might go higher since it has self repair mod)
Shadow Dancer (random roll) - 40 pgems
Shadow Dancer (2/20dex+) - Mal/Ist
Shadow Dancer (2/25dex) - Vex+

BELTS


Code:
String of Ears (random roll) - 10–15 pgems
String of Ears (8ll, high DR) - 20–30 pgems
String of Ears (perfect) - Mal+
Razortail - 10-15 pgems
Snowclash - 10-15 pgems
Thundergod's Vigor - 10-15 pgems
Arachnid Mesh - Mal/Mal+Um
Arachnid Mesh - (120ed) Ist+
Nosferatu's Coil - 20-35 pgems
Verdungo's Hearty Cord -(random roll) 10–15 pgems
Verdungo's Hearty Cord - (15%DR) 20–30 pgems
Verdungo's Hearty Cord - (15%DR/+35 vita) Um/Um+Pul
Verdungo's Hearty Cord - (perfect-40/15) Vex+

AXES


Code:
Rune Master - 20 pgems (only 5 socketed are possible to trade)
Messerschmidt's Reaver - 20-25 pgems
Death Cleaver - Mal/Ist+Mal
Executioner's Justice - Um/Mal+Um (depending on the roll)

BOWS


Code:
1.07/1.09 Raven Claw - Vex 
Wizendraw (random stats) - 10-15 pgems
Wizendraw (-35% ecr) - 30pgems/Um
Witchwild String - 15-25 pgems
Windforce - Vex

DAGGERS


Code:
Gull - 15-25 pgems (TC3 and high MF give a descent high value)
Wizardspike - 10-20 pgems
1.07 Wizardspike - Lo/Sur+
Fleshripper - 15-30 pgems
eth Fleshripper - Pul/Um+

MACES


Code:
Bonesnap (300ed or very close) - 20-30pgems
Stormlash - Ist-Vex
Schaefer's Hammer - Ist-Vex
The Cranium Basher - Ist/Gul
Earth Shifter - Ist/Gul

POLEARMS


Code:
Bonehew - 10-20 pgems (for eth variants price x 2)
The Reaper's Toll - 25-40 pgems
eth The Reaper's Toll - Vex/Ohm-Lo++ (depending on the roll)
Tomb Reaver (only 3 socketed is worth trading) - Ist-Vex+
Eth Tomb Reaver (random stats/sockets) - Um/Mal
Eth Tomb Reaver (3 socketed, very high ED) - Ohm/Lo+

SCEPTERS


Code:
Knell Striker - 15 pgems (one of the rarest TC3 items)
Heaven's Light - 20 pgems-UM (depending on the roll of +skills and sockets)
The Redeemer - 20-30 pgems/Um
Astreon's Iron Ward - Ist-Gul (depending on the roll)

SPEARS


Code:
Kelpie Snare - 10-20 pgems
eth Kelpie Snare - 20-Mal/Ist (depending on the roll)
Hone Sundan - 10-20 pgems
eth Hone Sundan - Ist+ (depending on the roll of Enhanced Damage)
Arioc's Needle - 10-15 pgems (eth variants could be higher)
Steel Pillar - Mal/Mal+Um

STAVES


Code:
Bane Ash - 15 pgems (one of the rarest TC3 items)
Ribcracker - 15-30 pgems
Eth Ribcracker (only 295+ED) - Ist
Mang Song's Lesson - Ist-Gul+ (one of the rarest uniqies in the game)

SWORDS


Code:
Blade of Ali Baba - 10-15 pgems
Lightsabre - 15-20 pgems
Azurewrath - Mal-Gul (depending on the roll)
The Grandfather - Mal/Ist

THROWING WEAPONS


Code:
Warshrike - 10-20 pgems
Eth Warshrike - Um/Mal
Lacerator - 10-20 pgems
eth Lacerator - Um/Mal

WANDS


Code:
Arm of King Leoric - 15-20 pgems
Boneshade - 20-30 pgems
Death's Web - Vex-Sur (depending on roll)
Death's Web (2/-50) - Ber/Jah+

AMULETS


Code:
The Cat's Eye - 15-25 pgems
Atma's Scarab - 10-25 pgems
Highlord's Wrath - 100 pgems/Ist
Mara's Kaleidoscope (20-25) - Ist/Ist+Mal
Mara's Kaleidoscope (26-29) - Gul/Vex
Mara's Kaleidoscope (30) - Ohm
Metalgrid - Mal-Gul (depending on the stats)
Seraph's Hymn - Um/Mal

RINGS


Code:
Nagelring (25-29MF) - 10-15pgems
Nagelring (30MF) - 25 pgems
The Stone of Jordan - Vex+Ist/Vex+Gul
Raven Frost (random stats) - 10-20 pgems
Raven Frost (20 dex) - 20-25pgems
Raven Frost (20dex/200ar+) - Um/Mal
Raven Frost (perfect) - Vex+
Bul-Kathos' Wedding Band - Ist/Gul
1.10a Bul-Kathos' Wedding Band - Sur/Ber++
Carrion Wind - 15-25 pgems
Nature's Peace - 20-30 pgems
Wisp Projector (random stats) - Ist/Ist+Mal
Wisp Projector (20% lite sorb) - Gul+Ist
Wisp Projector (perfect) - Vex/Ohm+

CLASS SPECIFIC WEAPONS


Code:
Titan's Revenge - 20-30 pgems
eth Titan's Revenge - Gul/Vex
Thunderstroke - 15-25 pgems
Bartuc's Cut-Throat - 10-20 pgems
The Oculus - 20-40 pgems
Eth The Oculus (stylepoints) - Um+
Eschuta's Temper (only +3skill are worth trading) - Um/Mal
Eschuta's Temper - (3/20% to single element) Ist
Death's Fathom - Vex-Sur (depending on the roll)
Death Fathom (30%csd) - Ber/Jah+

CLASS SPECIFIC ARMORS


Code:
Arreat's Face (random roll) - 20-40 pgems
Arreat's Face (6% ll) - Um/Um+Pul
Wolfhowl - 20-30 pgems
Jalal's Mane - 15-20 pgems
Spirit Keeper - 15-30 pgems
Ravenlore (only high end) - Um/Mal
Homunculus - 20-25 pgems
Darkforce Spawn - random roll - Mal (mostly as grailer)
Darkforce Spawn - 3p&b skills - Ist/Gul
Darkforce Spawn - 3/3/3 - Vex+
Herald of Zakarum - Um/Mal

RAINBOW FACETS


Code:
Fire/Lightning/Poison:

+3/-3: 5-15 (pgems no one wants them)
+3/-4: Pul
+3/-5: Mal/Ist

+4/-3: Pul
+4/-4: Um
+4/-5: Ist+Mal

+5/-3: Um
+5/-4: Mal/Ist
+5/-5: Vex/Vex+Gul
(Light facets might go higher due popularity and fire slightly less)

Cold:

+3/-3: 5-15 (pgems no one wants them)
+3/-4: Pul
+3/-5: Um

+4/-3: Pul
+4/-4: Um
+4/-5: Mal/Ist

+5/-3: Mal/Ist
+5/-4: Ist+Mal
+5/-5: Vex/Vex+Gul

SETS

NOTE

Most set items that are not listed here are somewhere in range of 15-25 pgems for exceptional sets, 5-10 pgems (or less) for normal sets and 30-40 for those very rare/TC81+ set items.


Code:
Cow King's Horns - Ist+
Cow King's Hide - Ist+
Cow King's Hooves - Ist+
1.07 Laying of Hands Vex+
Griswold's Valor - Um
Griswold's Redemption (3 socketed) - Um
Griswold's Redemption (4 socketed) - Ist+
Griswold's Honor - Ist/Ist+Mal (1.07 variants could go much higher)
Immortal King's Soul Cage - Um
Tal Rasha's Guardianship - Um/Mal
Tal Rasha's Adjudication - Um/Mal



CHARMS

NOTE #1

Instead of classic value per skiller will be sorted in several Tiers and sorted from most valuable to least.

NOTE #2

Some skillers with very high life may have special value to certain people and you could get much more then in PC guide.

GRAND CHARMS


Code:
Tier1: Chilling, Sparkling, Harponist's, Lion Branded
Tier2: Burning, Fungal, Entraping
Tier3: Natural, Mentalist's. Graverobber's, Spiritual
Tier4 Trainer's, Sounding, Shogukusha's, Captain's Fletcher's,
Tier5: Acrobat's, Fanatic, Expert's, Hexing, Preserver's

Tier1 (plain) 40 pgems/Um+
Tier2 (plain) 35 pgems/Um
Tier3 (plain) 20 pgems
Tier4 (plain) 10 pgems
Tier5 (plain) 1-5 pgems (you will have hard time finding buyers)

Tier1 (5-20life) Um-Ist/Ist+Mal
Tier2 (5-20life) Um-Ist
Tier3 (5-20life) Pul-Mal+
Tier4 (5-20life) 20pgems-Um
Tier5 (5-20life) ~15 pgems

Tier1 (21-30life) Ist-Vex
Tier2 (21-30life) Ist-Gul+Ist
Tier3 (21-30life) Mal-Gul
Tier4 (21-30life) ~Mal
Tier5 (21-30life) ~Um

Tier1 (31-40life) Vex-Ohm/Lo
Tier2 (31-40life) Gul+Ist-Ohm+Vex
Tier3 (31-40life) Gul-Vex+
Tier4 (31-40life) ~Ist
Tier5 (31-40life) ~Mal

Tier1 (41-45life) Ohm/Lo-Sur++
Tier2 (41-45life) Ohm+Vex-Lo+Ohm
Tier3 (41-45life) Ohm++
Tier4 (41-45life) Ist+Mal/Gul
Tier5 (41-45life) Mal+Um++

Of Balance (12fhr) sufix means like 25-30 life suffix
Of Inertia (7frw) suffix is valuable on some builds and might go higher.
Harponist's of Inertia Ist+Mal
Fungal of Inertia Mal+Um/Ist
Str/Dex can go up to 6 and translate that in life for certain classes
to get their value, but they are not so popular


Code:
8+MAX/xxAR/ < 20life Um+
8+MAX/xxAR/ 21-30life Um-Ist+Mal
8+MAX/xxAR/ 31-39life Ist+Mal-Vex
8+MAX/xxAR/ > 40life Vex-Ohm+

SMALL CHARMS


Code:
5 allresist small charm Um/Um+Pul
20 life small charm 20 pgems
7MF small charm 15 pgems
6MF small charm ~6 pgems


3+MAX/xx AR/ < 10 Life 10-30 PGems
3+MAX/xx AR/ 11-14 Life Um-Ist
3+MAX/xx AR/ 15-18 Life Gul-Ohm
3+MAX/xx AR/ 19-20 Life Ohm+Vex-Lo/Sur+

+2 max dmg means you can divide values by about 3-4 times.
High AR is not very important, it can vary the price by maybe 10% either way.
A near perfect 3/(17-20)/20 SC might be worth significantly more.


Mana/life small charms

Mana+life> 25 Mal
Mana+life> 30 Ist/Gul
Mana+life> 34 Vex+

Life/resist small charms

+15life // 4/5 allres Gul/Vex+
+15life // 10/11 LR Ist
+15life // 10/11 FR Ist
+15life // 10/11 CR Mal
+15life // 10/11 PR Um

+18life // 4/5 allres Vex-Lo
+18life // 10/11 LR Gul+
+18life // 10/11 FR Gul+
+18life // 10/11 CR Ist+
+18life // 10/11 PR Ist

+20life // 4/5 allres Lo-Ber
+20life // 10/11 LR Vex/Ohm
+20life // 10/11 FR Vex/Ohm
+20life // 10/11 CR Gul+
+20life // 10/11 PR Gul+

6/7MF // 4,5 allresist Gul-Ohm+
6/7MF // 7,8,9 FR LR Mal-Gul
6/7MF // 10,11 FR LR Ist-Vex
6/7MF // 7,8,9 CR PR Mal-Ist+
6/7MF // 10,11 CR PR Mal+Um-Gul+

JEWELS

NOTE

Here will be only section only for magic jewels. You can see what afixes are wanted and try to get value of rare jewels yourself (or as always ask in PC thread).

Only most popular jewels are here.


Code:

Jewel of Envy (no req lvl) 3-5 pgems (could be more with good bonuses)

10-20 ED / 15 IAS Mal
20-25 ED / 15 IAS Mal-Ist+
25-30 ED / 15 IAS Ist-Vex+Ist
30-35 ED / 15 IAS Vex+Ist-Lo
35-40 ED / 15 IAS Lo-Sur/Ber+(for perfect)

5-10 allresist / 15 IAS Um-Gul+
10-20 LR FR / 15 IAS Um/Mal
10-20 CR PR / 15 IAS Um/Mal

11-14 allresist / 15 IAS Gul-Lo
21-29 LR FR / 15 IAS Mal-Gul
21-29 CR PR / 15 IAS Mal-Ist+

15 allresist / 15 IAS Ber+
30 LR FR / 15 IAS Vex+
30 CR PR / 15 IAS Gul

5-10 allresist / -15 req Pul-Gul+
11-14 allresist / -15 req Gul-Ohm
15 allresist / -15 req Lo+

5-10 allresist / 7 fhr Um-Gul+
11-14 allresist / 7fhr Gul-Ohm/Lo
15 allresist / 7 fhr Lo/Sur+



MAGIC ITEMS

CIRCLETS


Code:
2 sorceress/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 fire/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 lite/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 cold/20 fcr/2 os circlet/coronet/tiara/diadem - Gul
2 necro/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 p&b/20 fcr/2 os circlet/coronet/tiara/diadem - Lo+ (very wanted)
2 sinn/20 fcr/2 os circlet/coronet/tiara/diadem - Vex+Gul
3 trap/20 fcr/2 os circlet/coronet/tiara/diadem - Gul+
3 shadow/20 fcr/2 os circlet/coronet/tiara/diadem - Gul+
2 druid/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 ele/20 fcr/2 os circlet/coronet/tiara/diadem - Vex+
2 pala/20 fcr/2 os circlet/coronet/tiara/diadem - Vex+
3 os/30 FRW circlet/coronet/tiara/diadem - Lo++

NOTE
If they have no sockets decrease value 4 times.
If only one socket by 8-16 time.
Still it's next to impossible to find buyers for one socketed.



1.07 BUGGED MPK RINGS


Code:
10-20 mpk - Um
21-35 mpk - Um-Ist
36,37 mpk - Ist+Mal or more

NOTE
With 10 fcr suffix multiply value by 10

GLOVES


Code:
3 passive/20 IAS - Pul
3 java/20 IAS - Ist+Mal+
3 bow/20 IAS - Pul
3 MA/20 IAS - Pul

TRAP CLAWS


Code:
2 sinn/3 ls/2 os Greater Talons - Lo+
3 trap/3 ls/2 os Greater Talons - Ohm+Vex
3 trap/2 ls/2 os Greater Talons - Ohm+Ist
2 trap/3 ls/2 os Greater Talons - Vex+Gul/Ohm


NOTE
How to determine value of similar claws?
If it has only one socket cut value by half.
If it is other type then GT, cut value by half.
If it has 10 or 20 IAS double value, if it has 30 or 40 IAS value x 5.
Overall the more skills your claw is giving the more valuable it is,
so 2 assassin skills > 3 trap skills.

SHIELDS


Code:
JmoD (Jeweler's Monarch of Deflecting)
PRICELESS Zod++ (you can get anything for it if you have one for trade)

SOCKETED ITEMS

HELMS


Code:
Diadem (plain for imbue quest) - 5 pgems
3 os Mask (for envy jewels) - 2-5 pgems

ARMORS


Code:
3 os Dusk Shroud (450-467 defense) (Duress, Treachery…) - 20-30 pgems
4 os Dusk Shroud (450-467 defense) (CoH, Fortitude…) - 20-30 pgems
3 os Archon Plate (500-524 defense) (Duress, Treachery…) - 30 pgems/Um
4 os Archon Plate (500-524 defense) (CoH, Fortitude…) - Um/Mal+

NOTE
It mainly comes to preference.
I would always take Dusk vs Archon because of lower req.
Archon Plate is still more popular.
Very high/near perfect defense ones might go much higher.

eth bugged 3 os ethereal Archon Plate (+1100 defense) (merc Treachery) – Um/Mal
eth bugged 4 os ethereal Archon Plate (+1100 defense) (merc Fortitude) - Ist+
eth bugged 3 os ethereal Sacred Armor (+1300 defense) (merc Treachery) - Mal
eth bugged 4 os ethereal Sacred Armor (+1300 defense) (merc Fortitude) – Ist+Mal

NOTE
Again it comes to what will people want for their base.
SA has highest defense of all armors and str req will be reached eventualy,
while AP has low str req and good defense.

NOTE
Other armors also have value, but those are prefered for light type
and high defense. When you compare it to other armors ask yourself:
Is str req too high?
Is it light type of armor (heavy armors reduce your walk/run speed)?
What is defense/str req ratio?

WEAPONS


Code:
3 os Phase Blade (Crescent Moon, Lawbringer) - 10 pgems
4 os Phase Blade (Passion) - 10 pgems
5 os Phase Blade (Grief) 15-20 pgems

eth 4 os elite swords (Oath) - 30-40 pgems

NOTE
Most people will want 1.07 base for their Oath anyway.

1.07 ethereal 5 os Berserker Axe (Grief/Beast) - Gul/Vex
1.07 ethereal 4 os Berserker Axe (Oath) - Ist
1.07 ethereal 4 os swords (Oath) - Mal

ASSASSIN CLAWS


Code:
NOTE #1
It is very difficult to say what would be price of certain claws
since every individual wants it's own stafmods, so I'll list keepers.
Prefered stafmods, in order of importance are: Lightning Sentry, Mind Blast,
Venom, Weapon Block, Shadow Master, Blade Shield, Wake of Fire...
Some claws with multiple good stafmods can be VERY valuable.

NOTE #2
Type of claw is also very important and can make or break your Chaos claw.
Prefered claw types are Runic Talons, Greater Talons, Suwayyah,
Feral/Greater claws in order of preference.

Most popular choices are:
+3 LS Runic/Greater Talons
+3 Mind Blast Runic/Greater Talons
+3 Venom Runic/Greater Talons

SHIELDS


Code:
4 os Monarch - 15 pgems

PALADIN SHIELDS


Code:
40-44 allresist Sacred Targe/Sacred Rondache - 20-40 pgems
45 allresist Sacred Targe/Sacred Rondache – 60 pgems/Mal

eth bugged 38-44 allresist Sacred Targe/Sacred Rondache Vex-Ohm+
eth bugged 45 allresist Sacred Targe/Sacred Rondache Lo++

NOTE
Those two are most popular choices cause of % blocking and str req.
Other, elite shields (eg Vortex Shield)might be popular for Exile base
cause of their high defense.

BOWS


Code:
5 os Long Bow (jewels of Envy) - 2-5pgems
3 os/3 skill Matriarchal Bow (Melody) - 15-30 pgems
4 os/3 skill Matriarchal Bow (Harmony, Faith) - 20-40 pgems
4 os/3 skill Grand Matron Bow (Harmony, Faith) - Um+

NOTE
Superior (up to 15% ed/+3AR) can increase value of those bows quite a lot,
especially for Faith bases.

VALUE OF RARES AND CRAFTS

NOTE #1

Rares and crafts have potential to be best items in game and for some items price can be extreme. Best way of making some value of your rare item is to compare it to set or unique item in same slot.

Often times you will compare your amulets with Mara's Kaleidoscope – it gives 2 all skills nice stats and huge resist, so if you have something better then you probably have something nice. Feel free to ask for opinion in PC thread since they are very hard to value.



Rare circlets can be compared to plain blue circlets above. Some mods that would help would be stats, life/mana and resistances. Resistances on all items will be sought in this order: allresist, fire/lightning equally, cold and last poison resist. This will aplly for all items, not just circlets. Str is often prefered to dex in stat department.



Rings are split up in two categories – caster and melee rings. For caster ring 10 fcr is a MUST, it won't work without it. Next best attributes would be allresist/good resist, stats, life/mana and MF in some cases. Melee characters like life and mana leech, AR and rest is mostly str/life etc. As always you can't miss with resistances. PLR is also decent add especially for ES sorceress.



Caster amulets are very popular and good ones can net you nearly any item. On those you are looking to get 2 to character skill level or 2 to some specific skill trees (but character skill are always preferred) and faster cast rate. Even some lower cast rate (5-9) can be useful if other mods are decent, but what you really want is 10 fcr or more. 2skill/10fcr with some good mods can beat Mara's Kaleidoscope and with 15-20 fcr they become godly. Other good mods are resistances, stats, life, mana and MF.



Rare/crafted weapons are most often not able to compete with Oath or more and more common Grief. If you have weapon comparable to those then it must be outstanding and worth ton. Aside from good base and nice ED good mods to seek are IAS, fools mod, sockets ethereal + self repair etc.



Boots – rare boots are very different from unique boots and can often beat unique boots so, they are worth checking. Boots are one of rare sources of FRW (up to 30) so this is good starting point. They can spawn with resistances (up to 40 to single resist meaning they can give you 120 resist in total). Other good mods are fhr (essential for PvP), dex for maxblock characters and MF (up to 25).



Belts – rare belts are rarely good enough to stand to unique belts – they can't spawn with fcr (unless you craft caster belts them) or MF and rarely will they beat Verdungo in stat/fhr department. Crated have higher chance of beating rares. You should look for fhr (up to 24), life, str (dex can't spawn on belts) combined with craft bonuses like fcr or open wounds. Always ask in PC thread if you think that you got good belt because they are very rare.



Gloves are used for IAS mostly. To have really high value they either need to have great resistances + MF or 20 IAS + some wanted mods that people are after. For some classes like amazon gloves can spawn with skills. You want those. 2 java/ 20 IAS gloves are mostly sought after. Most popular are crafted 2/20 with crushing blow and leech.

For zon gloves you need: skills, IAS (those are must), life/mana leech, resistances and MF.

Crated hit power gloves spawn with knockback – useful for most bow amazon types and blood crafts that can spawn with 10% crushing blow. CB gloves would be best to compare with LoH.
|||You did quite a job here!!!

This is great. I must admit prices are now more accurate than before.

I just think that you should include runewords in this guide. Put maybe 10 most useable runewords and their prices (Fort, Grief, CoH, Enigma, HotO, Faith...)

SP(T)F Price Check guide 1.13c Edition

[:1]SP(T)F Price Check guide 1.13c Edition



NOTE #1

This guide is not a fixed price list. It gives a guide price based on the average SP user. Values will vary from the values given � up and down - depending on the needs of buyers and/or generosity/wealth of sellers. If there are more people interested in item, prices will be more then it says here and again, if you try to force yourself to trade item, letting it go cheap, don't expect too high value. Save your item for better day.



NOTE #2

In present time the values of the items varies more than ever. With Blizzard introducing version 1.13c and increased rune drops, runes have become MUCH easier attainable. Values will vary and the value will not always equate to or be proportionate to the rarity of the item (runes especially).



NOTE #3

The SP economy is very different to the Bnet economy. Some members of the SP(T)F have accrued wealth over many years. The lack of resets means some items will be able to command a very high price. This can be especially true of rares, crafts and really high end uniques.



RUNES AND CURRENCY

The SPTF has no official currency. Despite this, prices have been given values in terms of perfect gems (henceforth dubbed "pgems" (these also include PSkulls) as well as runes, as these are (more often than not) the preferred methods of payment.

Crafting runes are worth only portion of pgem. Probably somewhere 1/5 - 1/3 of pgem.

Um 25 Pgems

Mal 40 Pgems

Ist 80 Pgems

Gul 100 Pgems

Vex 180 Pgems

Perfect Amethyst = 1.5 pgem

Perfect Skull and Perfect Ruby = 1.25 (sometimes)

SPECIAL NOTE ON HIGH RUNES

There is no most valuable rune in SP(T)F. It VASTLY depends on who are trading with. Most useful runes would be Ber, Jah and Lo, but that doesn't mean that they are more valuable then Cham and Zod. Once again it depends on who are you dealing with and it is always good idea to ask in price check trade for opinion. That thread is there for reason � use it.

It should also be said that the source of the rune may have an effect on it's percieved value. Two examples are: Hell Forge Rushing can seem to diminish the value of a rune and a newer trader may seem to diminish the value of an item.

Trading high runes vs high runes

Like said above, there isn't most valuable rune across SP(T)F trading scene. Due to recent trades and observations from multiple members we have rough draft of rune values starting from Lo.

I added most popular opinions for rune values, based on discussion we had in this thread. Both opinions had good arguments and reasons why values range from this to that number, and it would be foolish to ignore any of them. Tnx for input guys, really appreciated


Code:
------------------------------------
| | Fabian | Greebo |
| | range | avg | range | avg |
------------------------------------
| Lo | 32 | 32 | 32 | 32 |
| Sur | 30-38 | 34 | 30-38 | 34 |
| Ber | 54-62 | 58 | 64-72 | 68 |
| Jah | 62-72 | 67 | 72-80 | 76 |
| Cham | 34-42 | 38 | 34-42 | 38 |
| Zod | 62-72 | 67 | 72-80 | 76 |
------------------------------------

Main difference is way how runes Sur and Cham are valued against rune one lvl above. As you can see some consider 2 Sur = Ber and 2 Cham = Zod on average, while others think that 2 Sur > Ber and 2 Cham > Zod slightly.

* Also it has come to my observation that most people threat Cham = Ber/Jah so bear that in mind when trading.



UNIQUE ITEMS

HELMS


Code:
Vampire Gaze (random stats)  - 15-45 pgems
Vampire Gaze - (high end) Ist+
1.07 Vampire Gaze � 1.5-2 Ber/Jah
Ethereal variants can bump price up significantly
Harlequin Crest - 35 pgems
1.07 Harlequin Crest � 1.5-2 Ber/Jah
1.07 Valkyre Wing � 1.5-2 Ber/Jah
Kira's Guardian (50 � 69 allresist) - 10 pgems � Mal (depending on roll)
Kira's Guardian (70 allresist) � Ist+
(quite sought after, people value perfection on this)

Andariel's Visage (random stats) - 15-20 pgems
Andariel's Visage (10%ll) - Um
Andariel's Visage - (10%ll/30 str) Gul+
Ethereal variants can bump price up significantly
Nightwing's Veil <10% CDS - 15-30 pgems (hard to find buyer)
Nightwing's Veil ~11-14% CDS � Ist-Vex
Nightwing's Veil 15% CDS - Ohm+ (depending on other stats)
Crown of Ages (one socket) - 20 � 30 gems as grailer
Crown of Ages (two sockets, random stats) � Gul-Ohm
Crown of Ages (two sockets, 15% DR) � Ber/Jah
Griffon's Eye (random/lowish roll) � Ohm-Lo/Sur
Griffon's Eye (high end) � 1-2 Ber/Jah+
Griffon's Eye (+15/-20) � 3-4 Ber/Jah

ARMORS


Code:
Skin of the Vipermagi 20-30 allresist - 5-15 pgems
Skin of the Vipermagi 30-34 allresist - Um/Mal+
Skin of the Vipermagi 35 allresist - Gul
Skin of the Vipermagi 35 allresist/13mdr - Vex+
Shaftstop - 20-25 pgems
eth Shaftstop � Ist+
Duriel's Shell - 5-15 pgems
eth Duriel's Shell - Mal/Mal+Um
Skullder's Ire - 10-15 pgems
eth Skulder's Ire � Ist-Gul
1.07 Skulder's Ire � 1.5-2Ber+
Guardian Angel - 10-15 pgems
Eth Guardian Angel - Ist+

Ormus' Robes
Lightling/CL with high %LSD - Um-Ist
Blizzard - Gul�Ohm+
Energy Shield - 30 pgems/Um; high %CDS can make it more valuable
Fireball/Meteor with high %fsd - Um-Ist

The Gladiator's Bane (random/lowish roll) - 15�30 pgems
The Gladiator's Bane (high roll) - Mal/Mal+Um
eth The Gladiator's Bane (random/lowish roll) - Mal/Ist
eth The Gladiator's Bane (high roll) - Vex+
Arkaine's Valor (only +2 skills worth trading) - Um
1.07 Arkaine's Valor � 1.5-2 Ber/Jah
Leviathan - 30 pgems - Mal (depending on the damage reduction roll)
Templar's Might - Um-Mal (eth variants might go slightly higer)
Tyrael's Might � 2 Ber/Jah

SHIELDS


Code:
Moser's Blessed Circle - 10 pgems
Stormshield - 15-25 pgems
Head Hunter's Glory (only 3 socketed is worth trading) - Ist/Gul

GLOVES


Code:
Chance Guards (random roll) -10-20 pgems
Chance Guards (40 MF) - 30 pgems
Magefist - 5 pgems
Dracul's Grasp - 30-60 pgems
Steelrend (random) � Mal
Steelrend (high end) � Vex+

BOOTS


Code:
War Traveler (30-40MF) - 15-25 pgems
War Traveler (40-45MF) - Mal-Ist
War Traveler (45-49MF) � Gul-Ohm
War Traveler (50MF) - Lo/Sur
Gore Rider 10-20 - pgems
Sandstorm Trek (random) - 10-15 pgems
Sandstorm Trek (15str) - 15-25 pgems
Sandstorm Trek (15str/15vit) - Mal/Ist
Sandstorm Trek (15str/15vit/65+ PR) � Vex+
Etherealness can bump price up significantly due to self repair
Shadow Dancer (random/lowish roll) - Um
Shadow Dancer (2/20dex+) � Ist-Gul
Shadow Dancer (2/25dex) � Lo/Sur

BELTS


Code:
String of Ears (random/lowish roll) - 10�15 pgems
String of Ears (8ll, high DR) � 30 pgems
Razortail - 10-15 pgems
Snowclash - 10-15 pgems
Thundergod's Vigor - 10-15 pgems
Arachnid Mesh - Ist
Nosferatu's Coil - 20-35 pgems
Verdungo's Hearty Cord - (random/lowish roll) 10�15 pgems
Verdungo's Hearty Cord - (15%DR/+35 vitality) Ist+
Verdungo's Hearty Cord - (40/15) Vex-Ohm

AXES


Code:
Rune Master - 20 pgems (only 5 socketed are possible to trade)
Messerschmidt's Reaver - 15 pgems
Death Cleaver � Ist
Executioner's Justice - Mal/Mal+Um (depending on the roll)

BOWS


Code:
1.07/1.09 Raven Claw � Ohm 
Wizendraw (random stats) - 10-15 pgems
Wizendraw (-35% ecr) - 30 pgems
Witchwild String - 15-25 pgems
Windforce - Vex

DAGGERS


Code:
Gull - 15-25 pgems (TC3 and high MF give a descent high value)
Wizardspike - 10-20 pgems
1.07 Wizardspike � 1.5-2 Ber/Jah
Fleshripper - 15-30 pgems
eth Fleshripper � Mal

MACES


Code:
Bonesnap (300ed or very close) - 20-30 pgems
Stormlash - Gul-Vex
Schaefer's Hammer - Ist-Vex
The Cranium Basher � Ist-Gul
Earth Shifter � Ist-Gul

POLEARMS


Code:
Bonehew - 10-20 pgems (for eth variants price could go up)
The Reaper's Toll - 25-40 pgems
eth The Reaper's Toll � Ohm-Lo/Sur (depending on the roll)
Tomb Reaver (only 3 socketed is worth trading) - Ist-Vex+
Eth Tomb Reaver (random stats/sockets) � Ist+
Eth Tomb Reaver (3 socketed, high rolls) � 2 Ber/Jah

SCEPTERS


Code:
Knell Striker - 15 pgems (one of the rarest TC3 items)
Heaven's Light - 20 pgems-UM (depending on the roll of +skills and sockets)
The Redeemer - Um
Astreon's Iron Ward - Ist-Vex (depending on the roll)

SPEARS


Code:
Kelpie Snare - 10-20 pgems
eth Kelpie Snare - Mal/Ist (depending on the roll)
Hone Sundan - 10-20 pgems
eth Hone Sundan - Ist+ (depending on the roll of Enhanced Damage)
Arioc's Needle - 10-15 pgems (eth variants could go higher)
Steel Pillar - Mal/Ist

STAVES


Code:
Bane Ash - 15 pgems (one of the rarest TC3 items)
Ribcracker - 15-30 pgems
Ribcracker (only 295+ED) � Ist (eth variants could go significantly higher)
Mang Song's Lesson - Ist-Gul+ (one of the rarest uniqies in the game)

SWORDS


Code:
Blade of Ali Baba - 10-15 pgems
Lightsabre - 15-20 pgems
Azurewrath - Mal-Gul (depending on the roll)
The Grandfather - Mal/Ist

THROWING WEAPONS


Code:
Warshrike - 10-20 pgems
Eth Warshrike - Mal+
Lacerator - 10-20 pgems
eth Lacerator - Mal+

WANDS


Code:
Arm of King Leoric - 15-20 pgems
Boneshade - 20-30 pgems
Death's Web (random/lowish roll) � Ohm-Lo/Sur
Death's Web (2/-45 or better) - Lo- 2 Ber/Jah
Death's Web (2/-50) � 3-4 Ber/Jah

AMULETS


Code:
The Cat's Eye - 15-25 pgems
Atma's Scarab - 10-25 pgems
Highlord's Wrath - Ist
Mara's Kaleidoscope (20-25) - Ist-Gul
Mara's Kaleidoscope (26-29) - Gul-Vex
Mara's Kaleidoscope (30) - Ohm+
Metalgrid - Mal-Gul (depending on the stats)
Seraph's Hymn - Um

RINGS


Code:
Nagelring (25-29MF) - 10-15 pgems
Nagelring (30MF) - 25 pgems
The Stone of Jordan - Vex+Gul
Raven Frost (random stats) - 10-20 pgems
Raven Frost (20 dex) - 20-25 pgems
Raven Frost (20dex/220ar+) � Gul+
Bul-Kathos' Wedding Band - Ist-Gul
1.10a Bul-Kathos' Wedding Band � 1.5 Ber/Jah
Carrion Wind - 15-25 pgems
Nature's Peace - 20-30 pgems
Wisp Projector (random stats) � Mal-Gul
Wisp Projector (20% lite sorb) � Vex-Ohm

CLASS SPECIFIC WEAPONS


Code:
Titan's Revenge - 20-30 pgems
eth Titan's Revenge � Vex-Lo (depending on rolls)
Thunderstroke - 10-15 pgems
Bartuc's Cut-Throat - 10-15 pgems
The Oculus - 20-40 pgems
Eth The Oculus (stylepoints) - Mal+
Eschuta's Temper (only +3skill are worth trading) - Mal
Eschuta's Temper (3/20% to single element) - Ist
Death's Fathom (random/lowish roll) � Vex-Ohm
Death Fathom (+25-29%CSD) � Lo- 2 Ber/Jah
Death Fathom (30%CSD) � 3-4 Ber/Jah



CLASS SPECIFIC ARMORS


Code:
Arreat's Face (random roll) - 20-30 pgems
Arreat's Face (6% ll) - Mal+
Wolfhowl - 20-30 pgems
Jalal's Mane - 15-20 pgems
Spirit Keeper - 15-30 pgems
Ravenlore (only high end) � Ist
Homunculus - 20-25 pgems
Darkforce Spawn - random roll - Mal (mostly as grailer)
Darkforce Spawn - 3p&b skills � Vex+
Herald of Zakarum � Um-Mal

RAINBOW FACETS


Code:
Fire/Lightning/Poison:

+3/-3: 5-15 pgems (no one wants them)
+3/-4: Pul
+3/-5: Mal/Ist

+4/-3: Pul
+4/-4: Um
+4/-5: Ist+Mal

+5/-3: Um
+5/-4: Mal/Ist
+5/-5: Vex/Vex+Gul (due to big demand 5/5 lite facets tend to go for Lo/Sur or close)

Cold:

+3/-3: 5-15 (pgems no one wants them)
+3/-4: Pul
+3/-5: Um

+4/-3: Pul
+4/-4: Um
+4/-5: Mal/Ist

+5/-3: Mal/Ist
+5/-4: Ist+Mal
+5/-5: Ohm

SETS

NOTE

Most set items that are not listed here are somewhere in range of 15-25 pgems for exceptional sets, 5-10 pgems (or less) for normal sets and 30-40 for those very rare/TC81+ set items.


Code:
Cow King's Horns - Ist+
Cow King's Hide - Ist+
Cow King's Hooves - Ist+
1.07 Laying of Hands � Lo/Sur
Griswold's Valor - Um
Griswold's Redemption (3 socketed) - Um
Griswold's Redemption (4 socketed) � Ist/Gul
Griswold's Honor - Ist/Ist+Mal
Immortal King's Soul Cage - Um
Tal Rasha's Guardianship - Um/Mal
Tal Rasha's Adjudication - Um/Mal



CHARMS

NOTE #1

Instead of classic value per skiller will be sorted in several Tiers and sorted from most valuable to least.

NOTE #2

Some skillers with very high life may have special value to certain people and you could get much more then in PC guide.

GRAND CHARMS


Code:
Tier1: Fungal , Chilling, Sparkling, Harponist's
Tier2: Burning, Entraping, Lion Branded
Tier3: Natural, Mentalist's. Graverobber's, Spiritual
Tier4 Trainer's, Sounding, Shogukusha's, Captain's Fletcher's,
Tier5: Acrobat's, Fanatic, Expert's, Hexing, Preserver's

Tier1 (plain) 40 pgems/Um+
Tier2 (plain) 35 pgems/Um
Tier3 (plain) 20 pgems
Tier4 (plain) 10 pgems
Tier5 (plain) 1-5 pgems (you will have hard time finding buyers)

Tier1 (5-20life) Um-Ist/Gul
Tier2 (5-20life) Um-Ist
Tier3 (5-20life) Pul-Mal+
Tier4 (5-20life) 20pgems-Um
Tier5 (5-20life) ~15 pgems

Tier1 (21-30life) Gul-Ohm
Tier2 (21-30life) Ist-Vex+
Tier3 (21-30life) Mal-Gul
Tier4 (21-30life) ~Mal
Tier5 (21-30life) ~Um

Tier1 (31-40life) Ohm+ - Ber/Jah
Tier2 (31-40life) Vex � Lo/Sur
Tier3 (31-40life) Gul-Vex+
Tier4 (31-40life) ~Ist
Tier5 (31-40life) ~Mal

Tier1 (41-45life) Auction charms (1.5 Ber/Jah+)
Tier2 (41-45life) Auction charms (1.5 Ber/Jah+)
Tier3 (41-45life) Ohm-Lo
Tier4 (41-45life) Ist+Mal/Gul
Tier5 (41-45life) Mal+Um++

Of Balance (12fhr) sufix means like 25-30 life suffix
Of Inertia (7frw) suffix is valuable on some builds and might go higher.
Harponist's of Inertia Ist+Mal
Fungal of Inertia Mal+Um/Ist
Str/Dex can go up to 6 and translate that in life for certain classes
to get their value, but they are not so popular


Code:
8+MAX/xxAR/ < 20life Um+
8+MAX/xxAR/ 21-30life Um-Ist+Mal
8+MAX/xxAR/ 31-39life Ist+Mal-Vex
8+MAX/xxAR/ > 40life Vex-Ohm+

SMALL CHARMS


Code:
5 allresist small charm Um/Um+Pul
20 life small charm 15 pgems
7MF small charm 15 pgems
6MF small charm 5 pgems


3+MAX/xx AR/ < 10 Life 10-30 PGems
3+MAX/xx AR/ 11-14 Life Um-Ist
3+MAX/xx AR/ 15-18 Life Gul-Ohm
3+MAX/xx AR/ 19-20 Life Ohm-Lo/Sur

+2 max dmg means you can divide values by about 3-4 times.
High AR is not very important, it can vary the price by maybe 10% either way.
A near perfect 3/(17-20)/20 SC might be worth significantly more.


Mana/life small charms

Mana+life> 25 Mal
Mana+life> 30 Ist/Gul
Mana+life> 34 Ohm+

Life/resist small charms


15 - 18life / 4/5 allres Vex � Lo/Sur
15 - 18life / 10/11 LR - Gul - Ohm
15 - 18life / 10/11 FR � Gul - Ohm
15 - 18life / 10/11 CR - Ist - Vex
15 - 18life / 10/11 PR � Ist - Vex

19, 20life / 4/5 allres - Lo-Ber/Jah
19, 20life / 10/11 LR � Ohm-Lo/Sur
19, 20life / 10/11 FR � Ohm-Lo/Sur
19, 20life / 10/11 CR � Vex-Ohm
+20life // 10/11 PR � Vex-Ohm

6/7MF // 4,5 allresist - Vex-Lo/Sur+
6/7MF // 7,8,9 FR LR � Ist - Vex
6/7MF // 10,11 FR LR � Vex-Ohm+
6/7MF // 7,8,9 CR PR � Mal-Gul
6/7MF // 10,11 CR PR � Gul-Vex+

Note that people HIGHLY prefer 7MF small charms,
so their value might be a lot higher then 6MF scs.

JEWELS

NOTE

Here will be only section only for magic jewels. You can see what afixes are wanted and try to get value of rare jewels yourself (or as always ask in PC thread).

Only most popular jewels are here.


Code:

Jewel of Envy (no req lvl) 3-5 pgems (could be more with good bonuses)

25-30 ED / 15 IAS - Ist-Vex
30-35 ED / 15 IAS - Vex-Lo/Sur
35-40 ED / 15 IAS � Lo/Sur-Ber/Jah (perfect ones cah go MUCH higher)

5-10 allresist / 15 IAS - Um-Gul+
10-20 LR FR / 15 IAS � Um-Mal
10-20 CR PR / 15 IAS � Um-Mal

11-14 allresist / 15 IAS - Gul-Lo
21-29 LR FR / 15 IAS - Mal-Gul
21-29 CR PR / 15 IAS - Mal-Ist+

15 allresist / 15 IAS - Ber/Jah
30 LR FR / 15 IAS - Ohm+
30 CR PR / 15 IAS - Gul

5-10 allresist / -15 req Pul-Gul+
11-14 allresist / -15 req Vex-Lo/Sur
15 allresist / -15 req Ber/Jah

5-10 allresist / 7 fhr - Um-Gul
11-14 allresist / 7fhr - Vex-Lo
15 allresist / 7 fhr - Ber/Jah



MAGIC ITEMS

CIRCLETS


Code:
2 sorceress/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 fire/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 lite/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 cold/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
2 necro/20 fcr/2 os circlet/coronet/tiara/diadem � Lo/Sur
3 p&b/20 fcr/2 os circlet/coronet/tiara/diadem � Ber/Jah
2 sinn/20 fcr/2 os circlet/coronet/tiara/diadem � Ohm+
3 trap/20 fcr/2 os circlet/coronet/tiara/diadem � Vex
2 druid/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
3 ele/20 fcr/2 os circlet/coronet/tiara/diadem - Vex
2 pala/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm
3 os/30 FRW circlet/coronet/tiara/diadem � 2 Ber/Jah (or higher)

NOTE
If they have no sockets decrease value 4 times.
If only one socket by 8-16 time.
Still it's next to impossible to find buyers for one socketed.



1.07 BUGGED MPK RINGS


Code:
10-20 mpk - Um
21-35 mpk - Um-Ist
36,37 mpk - Ist+Mal or more

NOTE
With 10 fcr suffix multiply value by 20 or even more

GLOVES


Code:
3 passive/20 IAS - Pul
3 java/20 IAS - Ist+Mal+
3 bow/20 IAS - Pul
3 MA/20 IAS - Pul

TRAP CLAWS


Code:
+5 LS/2os GT � Ber/Jah (it might go for more)
+5 LS/2os (random claw) � Vex-Lo (depending on claw)
+5 LS/1os GT - Vex-Ohm
+5LS/1os (random claw) � Mal-Gul
NOTE
Bear in mind that really high end claws will go VERY high, where claws that are
Close, probably won�t.
Claws are very delicate area and good ones are very rare, where there is
a lot *close but not quite* claws.
If claw has IAS, it can increase value quite a lot
Overall the more skills your claw is giving the more valuable it is,
so 2 assassin skills > 3 trap skills.

SHIELDS


Code:
JmoD (Jeweler's Monarch of Deflecting)
PRICELESS (you can get anything for it if you have one for trade)

SOCKETED ITEMS

HELMS


Code:
Diadem (plain for imbue quest) - 5 pgems
3 os Mask (for envy jewels) - 2-5 pgems

ARMORS


Code:
3 os Dusk Shroud (450-467 defense) (Duress, Treachery�) - 20-30 pgems
4 os Dusk Shroud (450-467 defense) (CoH, Fortitude�) - 20-30 pgems
3 os Archon Plate (500-524 defense) (Duress, Treachery�) - 30 pgems/Um
4 os Archon Plate (500-524 defense) (CoH, Fortitude�) � Um-Mal+

NOTE
It mainly comes to preference.
I would always take Dusk vs Archon because of lower req.
Archon Plate is still more popular.
Very high/near perfect defense ones might go much higher.

eth bugged 3 os ethereal Archon Plate (+1100 defense) (merc Treachery) � Um-Mal
eth bugged 4 os ethereal Archon Plate (+1100 defense) (merc Fortitude) - Ist+
eth bugged 3 os ethereal Sacred Armor (+1300 defense) (merc Treachery) - Mal
eth bugged 4 os ethereal Sacred Armor (+1300 defense) (merc Fortitude) � Vex

NOTE
Again it comes to what will people want for their base.
SA has highest defense of all armors and str req will be reached eventualy,
while AP has low str req and good defense.

NOTE
Other armors also have value, but those are prefered for light type
and high defense. When you compare it to other armors ask yourself:
Is str req too high?
Is it light type of armor (heavy armors reduce your walk/run speed)?
What is defense/str req ratio?

WEAPONS


Code:
3 os Phase Blade (Crescent Moon, Lawbringer) - 10 pgems
4 os Phase Blade (Passion) - 10 pgems
5 os Phase Blade (Grief) 15-20 pgems

eth 4 os elite swords (Oath) - 30-40 pgems

NOTE
Most people will want 1.07 base for their Oath anyway.

1.07 ethereal 5 os Berserker Axe (Grief/Beast) � Vex/Ohm
1.07 ethereal 4 os Berserker Axe (Oath) - Ist
1.07 ethereal 4 os swords (Oath) � Mal
1.07 ethereal 4 os polearms (thresher, GPA, CA) - Vex

ASSASSIN CLAWS


Code:
NOTE #1
It is very difficult to say what would be price of certain claws
since every individual wants it's own stafmods, so I'll list keepers.
Prefered stafmods, in order of importance are: Lightning Sentry, Mind Blast,
Venom, Weapon Block, Shadow Master, Blade Shield, Wake of Fire...
Some claws with multiple good stafmods can be VERY valuable.

NOTE #2
Type of claw is also very important and can make or break your Chaos claw.
Prefered claw types are Runic Talons, Greater Talons, Suwayyah,
Feral/Greater claws in order of preference.

Most popular choices are:
+3 LS Runic/Greater Talons
+3 Mind Blast Runic/Greater Talons
+3 Venom Runic/Greater Talons

SHIELDS


Code:
4 os Monarch - 15 pgems

PALADIN SHIELDS


Code:
40-44 allresist Sacred Targe/Sacred Rondache - 20-40 pgems
45 allresist Sacred Targe/Sacred Rondache � 60 pgems-Ist

eth bugged 38-44 allresist Sacred Targe/Sacred Rondache � Ohm-Lo/Sur
eth bugged 45 allresist Sacred Targe/Sacred Rondache � Ber/Jah

NOTE
Those two are most popular choices cause of % blocking and str req.
Other, elite shields (eg Vortex Shield)might be popular for Exile base
cause of their high defense.

BOWS


Code:
5 os Long Bow (jewels of Envy) - pgems
3 os/3 skill Matriarchal Bow (Melody) - Um
4 os/3 skill Matriarchal Bow (Harmony, Faith) � Ist
4 os/3 skill Grand Matron Bow (Harmony, Faith) - Ist

NOTE
Superior (up to 15% ed/+3AR) can increase value of those bows quite a lot,
especially for Faith bases.

VALUE OF RARES AND CRAFTS

NOTE #1

Rares and crafts have potential to be best items in game and for some items price can be extreme. Best way of making some value of your rare item is to compare it to set or unique item in same slot.

Often times you will compare your amulets with Mara's Kaleidoscope � it gives 2 all skills nice stats and huge resist, so if you have something better then you probably have something nice. Feel free to ask for opinion in PC thread since they are very hard to value.



Rare circlets can be compared to plain blue circlets above. Some mods that would help would be stats, life/mana and resistances. Resistances on all items will be sought in this order: allresist, fire/lightning equally, cold and last poison resist. This will aplly for all items, not just circlets. Str is often preferred to dex in stat department.



Rings are split up in two categories � caster and melee rings. For caster ring 10 fcr is a MUST, it won't work without it. Next best attributes would be allresist/good resist, stats, life/mana and MF in some cases. Melee characters like life and mana leech, AR and rest is mostly str/life etc. As always you can't miss with resistances. PLR is also decent add especially for ES sorceress.



Caster amulets are very popular and good ones can net you nearly any item. On those you are looking to get 2 to character skill level or 2 to some specific skill trees (but character skill are always preferred) and faster cast rate. Even some lower cast rate (5-9) can be useful if other mods are decent, but what you really want is 10 fcr or more. 2skill/10fcr with some good mods can beat Mara's Kaleidoscope and with 15-20 fcr they become godly. Other good mods are resistances, stats, life, mana and MF.



Rare/crafted weapons are most often not able to compete with Oath or more and more common Grief. If you have weapon comparable to those then it must be outstanding and worth ton. Aside from good base and nice ED good mods to seek are IAS, fools mod, sockets ethereal + self repair etc.



Boots � rare boots are very different from unique boots and can often beat unique boots so, they are worth checking. Boots are one of rare sources of FRW (up to 30) so this is good starting point. They can spawn with resistances (up to 40 to single resist meaning they can give you 120 resist in total). Other good mods are fhr (essential for PvP), dex for maxblock characters and MF (up to 25).



Belts � rare belts are rarely good enough to stand to unique belts � they can't spawn with fcr (unless you craft caster belts them) or MF and rarely will they beat Verdungo in stat/fhr department. Crated have higher chance of beating rares. You should look for fhr (up to 24), life, str (dex can't spawn on belts) combined with craft bonuses like fcr or open wounds. Always ask in PC thread if you think that you got good belt because they are very rare.



Gloves are used for IAS mostly. To have really high value they either need to have great resistances + MF or 20 IAS + some wanted mods that people are after. For some classes like amazon gloves can spawn with skills. You want those. 2 java/ 20 IAS gloves are mostly sought after. Most popular are crafted 2/20 with crushing blow and leech.

For zon gloves you need: skills, IAS (those are must), life/mana leech, resistances and MF.

Crated hit power gloves spawn with knockback � useful for most bow amazon types and blood crafts that can spawn with 10% crushing blow. CB gloves would be best to compare with LoH.

Last time updated: 21.07.2011.|||Disclaimer

With blessing from Thy (and some edits too) I think it's time to let this roll. This PC guide still needs YOUR opinion on values and prices of some/most items. Values in PC guide are high, and only way to set prices for some items is for you to help me value those.

Those values are only my opinion and some kind of start; they may be low or high and you don't want to have inaccurate PC guide. Please give some input on value of certain items and way to improve first and last section of a guide.



There are possible grammar errors and inconsistencies that needs to be found and edited, so help me in this department too

If you don't agree with some value simply copy item, change it's value, highlight it and give small feedback on why in your post below. If you see item that I missed and that should be put in guide just do the same.



Spoiler





Code:
Tyrael's Might – Eth rune

Why? Even Vipermagi beats this thing.



Spoiler




This is just example, don't be so extreme









Note to Thy: You will have to explain once more Lite facet stuff, it might be me but I think -res is wanted on fire/psn just like on lite. Anyway, you also have to contribute to this (again). |||I want to thank you for putting this together - very comprehensive and easy to access! BRAVO!

One quick suggestion - can you add prices for some other affixes for Grand Charms? I'm of the understanding that Scintillating and Serpent's are sought-after prefixes. Also, can you put together something for socketed/socketable items?|||nice guide and a nice update to Sebbz since the runevalue has dropped dramatically in last couple of months! Anyway for my 5c...


Quote:




BOOTS

War Traveler (30-40MF) - 15-25 pgems

War Traveler (40-45MF) - Um/Mal

War Traveler (45-49MF) - Mal/Ist

War Traveler (50MF) - Gul+

Gore Rider 10-20 - pgems

Sandstorm Trek (random) - 10-15 pgems

Sandstorm Trek (15str) - 15-25 pgems

Sandstorm Trek (15str/15vit) - Mal/Ist

Sandstorm Trek (perfect) - Vex+

Shadow Dancer (random roll) - 40 pgems

Shadow Dancer (2/20dex+) - Mal/Ist

Shadow Dancer (2/25dex) - Vex+




I think it would be worth mentioning the Ethreal modifier on the Sandstorm's since it has a self repair suffix |||Many thanks to frozzzen for all the effort that went into this. Really appreciated.

I don't know if it would help but this thread and the threads linked in the first page had some useful ideas as to what to keep. Maybe the information in there (helvete's was particularly good) would help? Or not.

Please let me know if you want this Guide UnStickied so people find it more easily. |||Quote:










Thunderstroke - 15-25 pgems (eth might go slightly higer)




First of all, slight typo on this one. The second h on higher appears to have been eaten by the squid.

And I was going to say that since Tstrokes does not have self replenish like Titans does, being eth might actually lower the value. But now that I think about it, since javelins don't have durability, as long as you stick to melee attacks and don't throw them ever, the extra %ED from being eth would be a bonus, and eth versions might have more trade value afterall.

So I guess just correct the typo on higer and the listed value could probably stay the same.|||My 2 cents:


Code:
Tal Rasha's Guardianship - Um
Tal Rasha's Adjudication - Um
Full Tal's - Mal

I've seen these two parts go individually for Um or the pgem equivalent recently. Also, the full set has been traded a few times at about Mal, could be worth adding.

Great guide! |||Quote:








First of all, slight typo on this one. The second h on higher appears to have been eaten by the squid.

And I was going to say that since Tstrokes does not have self replenish like Titans does, being eth might actually lower the value. But now that I think about it, since javelins don't have durability, as long as you stick to melee attacks and don't throw them ever, the extra %ED from being eth would be a bonus, and eth versions might have more trade value afterall.

So I guess just correct the typo on higer and the listed value could probably stay the same.




I thought throwing weapons lost quantity when used for melee. |||Tnx for input guys. I'll see if I can confirm all those things and will make major update in Monday - adding socket list and correcting things you said (can't now for weekend since parent are at home and I don't have too much time for Diablo and PC in general).

I also want more critics |||Excellent work frozzen, the SPF could use one of these

On top of what the others have suggested Darkforce Spawn should be dependent on roll. In my opinion:


Code:
3 pnb -> Mal-Gul
3 pnb / 3 summon / 3 curses -> Vex+

Otherwise, it looks pretty solid. I have to say that the existence of this guide alone will lessen trades of good gear for a low price because of limited interest, which is a good thing. I know I have gotten a couple of sweet items ridiculously cheap in the past due to limited display of interest...

SP Price Check Thread - Feb 2011

[:1]About time for a new one:

Shamelessly cribbed from Cattleya:


Quote:








It's time for a shiny new Pricecheck thread!

Some things to keep in mind:

* It is often useful if you post the type of things you are looking for when you post an item for pricecheck. For example: "Can I get A or B for this?" or "How many Pgems do you think this is worth?" or "What TC items could I likely get for this?"

* Values can vary depending on the person and what they value, since this is a barter system. Any responses you get are just opinions, so keep that in mind.

* Don't forget the item's mod status, as this can affect the price.



PC Away!

If you posted something in the last PC thread that hasn't had a reply yet, just repost it here.




EDIT

PC Guide last updated 1.13c kindly being done by bassen click here. Please assist him here with any suggestions. Nice work.

New PC guide in progress by frozzzen here. Please input in that thread. Again, a great effort.

Previous PC thread here.|||Quote:








Sensei's Greater Talons of the Leech

Greater Talons

One Hand Damage: 21 - 35

Durability: 69 of 69

Required Level: 37

Required Strength: 79

Required Dexterity: 79

Fingerprint: 0x41315c2a

Item Level: 97

Version: Expansion 1.10+

+2 to Martial Art Skills (Assassin Only)

5% Life stolen per hit

+1 to Mind Blast (Assassin Only)

+3 to Phoenix Strike (Assassin Only)

Trapper Claws are listed, MA Claws have value?

-iame




Outstanding from last thread, I believe.|||How good a roll must dmg charms from 1.07 roll to have any value? Found this while leveling my 07 sorc, would it be worth something in terms of say runes? And a sidequestion would be if all have problem with Atma not reading all the prefixes in 1.07 by name? (Atma 5.05, maybe there's newer versions around).


Code:
Prefix 848 Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 23
Item Version: Expansion
Item Level: 57
Fingerprint: 0x2363b15f
+25 to Life
+17 to Maximum Damage

Also, would a ring like this be worth anything, didn't seem to great at first, but upon deeper inspection I find it pretty sweet. Ring would be in 1.13 SC FAM atm, probably found back in 1.11 or so though. Found it in a stash with sort of "to tired to sort it out kinda stuff".


Code:
Dread Touch
Ring
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x78f5b040
+120 to Attack Rating
+8 to Minimum Damage
Lightning Resist +30%
4% Life stolen per hit
5% Mana stolen per hit
+1 to Light Radius
|||The charm is quite nice, and would be useful on characters, and thus worth some amount of runes, I would say. I imagine several people might show interest in it, since it's a good fit for a Travincal Barb, which are pretty popular these days.

The ring is somewhere between good and very good, and I imagine that too would garner some interest, similar to the charm. How much, I really can't say though.|||is this jewel worth anything?


Code:
Bitter Eye
Jewel
Required Level: 36
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xb70c98b5
+7 to Life
Fire Resist +31%
Lightning Resist +10%
Cold Resist +10%
Poison Resist +10%
7% Faster Hit Recovery

thanks!|||that jool is useful, and i see some nice use of it. It'll be a Vex at minimum. I wouldn't be surprise if it goes up to an Ohm++|||Anyone know what this is worth? Was trying to figure it out in the price guide but no luck


Code:
Shimmering Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 55
Fingerprint: 0x270e95f7
All Resistances +3
5% Faster Hit Recovery
|||This worth much?


Code:
Beast Scarab 
Jewel
Required Level: 27
Fingerprint: 0xf132792e
Item Level: 88
Version: Expansion 1.10+
+6 to Maximum Damage
+41% Damage to Undead
+35 to Attack Rating against Undead
Requirements -15%
|||@Xanadar: that jool doesn't worth anything to me. Maybe Ral + That jool + Ammy + Perfect Amethyst |||@Darwin

a +3 shimmering sc won't be worth much pretty much no matter what suffix it gets. I'd say about 4-6 times less than 5/5 sc.